If you beat your target's check result, you may treat the target as friendly, but only for the purpose of actions taken while it remains intimidated.(That is, the target retains its normal attitude, but will chat, advise, offer limited help, or advocate on your behalf while intimidated.
So much of podcasting is about the personalities of the hosts and listeners, so share yours!
I also think that if you could trade this for something and use better precautions it would be good as well.
Styles, Tricks, Accumulated Builds I like this ability. It will keep you from nuking the party sometimes...
By working up a surge of adrenaline, they hit just as hard, and substantially faster, than their counterparts, while dodging the inevitable counterattack. Benefit: Once per day, the barbarian can enter a state of adrenaline-fueled fury, increasing both his physical might and his reaction time.
In the end though these are large amount of abilities that give you the edge, and help individualize your barbarian and maybe the people from his tribe "We rage but we don't get all "speedy" like you do" Where most barbarians define themselves by nigh-unstoppable rage, a few streetfighters and urban warriors have mastered different techniques. Replaces: If you select this class feature, you do not gain rage, or any later improvements to that class feature, nor do you gain indomitable will.
You can change another's behavior with a successful check.